using UnityEngine;
public class FlashlightController : MonoBehaviour
{
public GameObject flashlight;
public bool on = false;
public bool isEnabled = true;
void Update() {
if (isEnabled && Input.GetKeyUp(KeyCode.F))
{
ToggleFlashlight();
}
}
public void ToggleFlashlight()
{
if (isEnabled)
{
Debug.Log("Trying to toggle flashlight);
flashlight.SetActive(!on);
//play audio
on = !on;
}
}
public void DisableFlashlight(){
isEnabled = false;
}
public void RestoreFlashlight(){
isEnabled = true;
}
}