private void GenerateUpgrades()
{
if (timesCanReroll <= 0)
{
rerollButton.gameObject.SetActive(false);
}
//generate the upgrades for this floor
for (int i = 0; i < 3; i++)
{
Upgrade upgrade = UpgradeManager.Instance.GetRandom();
UpgradeManager.Instance.UsableUpgrades.Remove(upgrade);
generatedUpgrades.Enqueue(upgrade);
}
}
private void OnRerollPressed()
{
foreach (Upgrade previousRolledUpgrade in generatedUpgrades)
{
UpgradeManager.Instance.UsableUpgrades.Add(previousRolledUpgrade);
}
Debug.LogError("Amount of usable upgrades: " + UpgradeManager.Instance.UsableUpgrades.Count);
generatedUpgrades.Clear();
timesCanReroll--;
rerollsLeftText.text = timesCanReroll.ToString();
GenerateUpgrades();
onReroll?.Invoke();
SoundEffectOptions options = SoundEffectOptions.Default;
options.clip = reRollPressedClip;
options.loop = false;
options.is3D = false;
options.randomizePitch = true;
options.volume = 0.1f;
options.repoolAfterPlay = true;
GameManager.Instance.CreateAndPlaySoundEffect(options);
}