using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseMovement : MonoBehaviour
{
public float mouseSensitivity = 100f;
float xRotation = 0f;
float yRotation = 0f;
public float topClamp = -90f;
public float bottomClamp = 90f;
void Start()
{
//Locking the cursor to the middle of the screen and making it invisible
Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
//Getting the mouse inputs
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
// Rotation around the x axis (Look up and down)
xRotation -= mouseY;
// Clamp the rotation
xRotation = Mathf.Clamp(xRotation, topClamp, bottomClamp);
// Rotation around the y axis (Look left and right)
yRotation += mouseX;
// Apply Rotations to our transform
transform.localRotation = Quaternion.Euler(xRotation, yRotation, 0f);
}
}