using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CustomButton
{
public class Button : MonoBehaviour
{
public bool ispressed;
public bool onetick;
public AudioSource startSound;
public AudioSource endSound;
void OnTriggerEnter(Collider other)
{
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
Material material = new Material(meshRenderer.material);
material.color = Color.red;
meshRenderer.material = material;
startSound.Play();
if(onetick)
{
ispressed = true;
ispressed = false;
}
else
{
ispressed = true;
}
}
private void OnTriggerExit(Collider other)
{
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
Material material = new Material(meshRenderer.material);
material.color = Color.white;
meshRenderer.material = material;
endSound.Play();
}
}
}