using System.Collections;
using System.Collections.Generic;
using System.Net.NetworkInformation;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
   
    private Animator anim;
    
    public float SpeedForce;
    private Rigidbody2D rb;
    private float HorizontalInput;
    void Start()
    {
       
        rb = GetComponent<Rigidbody2D>();
        anim= GetComponent<Animator>();
    }

 
    void Update()
    {
         HorizontalInput = Input.GetAxis("Horizontal");
       

        if (HorizontalInput > 0.01f)
            transform.localScale =  new Vector2(5,5);

        

        else if (HorizontalInput < -0.01f)
           transform.localScale = new Vector2(-5,5);


        rb.velocity = new Vector3(HorizontalInput * SpeedForce, rb.velocity.y,0);



        anim.SetBool("run", HorizontalInput != 0);
     
    }

 
   
}