using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public Transform Place;
public void SavePlayer()
{
SaveSystem.SavePlayer(this);
}
public void LoadPlayer()
{
PlayerData data = SaveSystem.SavePlayer(this);
Vector3 position;
position.x = data.position[0];
position.y = data.position[1];
position.z = data.position[2];
transform.position = position;
}
}