using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class HeightCollider : MonoBehaviour
{
public int startingColliderHeightLevel;
public int dynamicColliderHeightLevel;
[SerializeField] private int currentColliderHeightLevel;
public Collider2D col;
public bool isGroundCollider;
void Start()
{
dynamicColliderHeightLevel = startingColliderHeightLevel;
currentColliderHeightLevel = dynamicColliderHeightLevel;
HeightManager.heightManager.levels[dynamicColliderHeightLevel].Add(col);
}
public void ChangeHeightLevel()
{
HeightManager.heightManager.levels[currentColliderHeightLevel].Remove(col);
HeightManager.heightManager.levels[dynamicColliderHeightLevel].Add(col);
currentColliderHeightLevel = dynamicColliderHeightLevel;
}
}