using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
[SerializeField] private GameObject[] obstaclePrefabs;
public float obstacleSpawnTime= 2f;
private float timeUntilObstacleSpawn;
public float speed = 10f;
public Vector2 minPosition;
public Vector2 maxPosition;
private void Update() {
SpawnLoop();
}
private void SpawnLoop(){
timeUntilObstacleSpawn += Time.deltaTime;
if(timeUntilObstacleSpawn >= obstacleSpawnTime){
Spawn();
timeUntilObstacleSpawn = 0f;
}
}
private void Spawn(){
Vector2 randomPosition = new Vector2(
Random.Range(minPosition.x, maxPosition.x),
Random.Range(minPosition.y, maxPosition.y)
);
GameObject obstacleToSpawn = obstaclePrefabs[Random.Range(0, obstaclePrefabs.Length)];
GameObject spawnedObstacle = Instantiate(obstacleToSpawn, randomPosition, Quaternion.identity);
Rigidbody2D obstacleRB = spawnedObstacle.GetComponent<Rigidbody2D>();
obstacleRB.velocity = Vector2.left * speed;
}
}