static Vector2 GetInput()
{
return new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
}
void Move(Vector2 velocity)
{
transform.Translate(velocity);
}
void JumpPhysics()
{
gravity = -(movement.jumpHeight * 2) / Mathf.Pow(movement.jumpTime, 2);
jumpVelocity = Mathf.Abs(gravity) * movement.jumpTime;
}