static Vector2 GetInput()
    {
        return new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
    }

    void Move(Vector2 velocity)
    {
        transform.Translate(velocity);
    }

    void JumpPhysics()
    {
        gravity = -(movement.jumpHeight * 2) / Mathf.Pow(movement.jumpTime, 2);
        jumpVelocity = Mathf.Abs(gravity) * movement.jumpTime;
    }