using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UIElements;
public class CharacterScript : MonoBehaviour
{
public Rigidbody2D CharacterRigidBody;
public float CharacterJumpStrenght = 20;
public float CharacterMoveSpeed = 10;
public int MovementState = 0;
public SpriteRenderer spriteRenderer;
public int JumpsLeft=0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//Inputs
if(Input.GetKeyDown(KeyCode.Space) && JumpsLeft > 0)
{
CharacterRigidBody.velocity = Vector2.up * CharacterJumpStrenght;
JumpsLeft = JumpsLeft - 1;
}
if (Input.GetKeyDown(KeyCode.A))
{
MovementState = -1;
spriteRenderer.flipX = true;
}
if (Input.GetKeyDown(KeyCode.D))
{
MovementState = 1;
spriteRenderer.flipX = false;
}
//Input Stops
if ((Input.GetKeyUp(KeyCode.A) && MovementState== -1) || (Input.GetKeyUp(KeyCode.D) && MovementState == 1))
{
MovementState = 0;
}
//Input Responses
if (MovementState == -1 || MovementState == 1)
{
transform.position = transform.position + (Vector3.right * CharacterMoveSpeed * Time.deltaTime * MovementState);
}
}
//Jump Recharge
private void OnCollisionEnter2D(Collision2D collision)
{
JumpsLeft = 2;
}
}