using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyHealth : MonoBehaviour
{
    [SerializeField]
    private float maxHealth = 100f;
    [SerializeField]
    private float currentHealth;

    private void Awake()
    {
        currentHealth = maxHealth;
    }
    public float Health
    {
        get{ return maxHealth; }
        set { maxHealth = value; }
    }
    public float CurrentHealth
    {
        get { return currentHealth; }
        set { currentHealth = value; }
    }
}