using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHealth : MonoBehaviour
{
[SerializeField]
private float maxHealth = 100f;
[SerializeField]
private float currentHealth;
private void Awake()
{
currentHealth = maxHealth;
}
public float Health
{
get{ return maxHealth; }
set { maxHealth = value; }
}
public float CurrentHealth
{
get { return currentHealth; }
set { currentHealth = value; }
}
}