using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyDoorController : MonoBehaviour
{
private Animator doorAnim;
private bool doorOpen = false;
private void Awake()
{
doorAnim = gameObject.GetComponent<Animator>();
}
public void PlayAnimation()
{
if (!doorOpen)
{
doorAnim.Play("DoorOpen", 0, 0.0f);
doorOpen = true; }
else
{
doorAnim.Play("DoorClose", 0, 0.0f);
doorOpen = false;
}
}
}