using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

public class Manager : NetworkManager
{
    [SerializeField] public GameObject buttonPrefab; // Reference to the button prefab you want to spawn
    [SerializeField] public Transform canvasTransform; // Reference to the Canvas transform where the button will be spawned
    [SerializeField] public Button serverButton;
    [SerializeField] public Button hostButton;
    [SerializeField] public Button clientButton;
    private void Awake()
    {
        serverButton.onClick.AddListener(() =>
        {
            Debug.Log("ServerConnected");
            NetworkManager.Singleton.StartServer();
        });

        hostButton.onClick.AddListener(() =>
        {
            Debug.Log("HostConnected");
            NetworkManager.Singleton.StartHost();
        });

        clientButton.onClick.AddListener(() =>
        {
            Debug.Log("ClientConnected");
            NetworkManager.Singleton.StartClient();
        });

    }

    private void Start()
    {
        SpawnButtonOnCanvas();
    }
    public void SpawnButtonOnCanvas()
    {
        // Instantiate the button prefab and set its parent to the canvas
        GameObject newButton = Instantiate(buttonPrefab, canvasTransform);

        // Optionally, you can modify the button's properties after instantiating it

        // For example, you can change its position, text, or add a click event listener
        Button buttonComponent = newButton.GetComponent<Button>();
        if (buttonComponent != null)
        {
            buttonComponent.transform.localPosition = Vector3.zero; // Set the position to the center of the canvas
            buttonComponent.GetComponentInChildren<Text>().text = "New Button"; // Set the button's text
            buttonComponent.onClick.AddListener(() => OnButtonClick()); // Add a click event listener
        }
    }

    private void OnButtonClick()
    {
        Debug.Log("Button clicked!");
        // Add your custom functionality here
    }
}