using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetManager : MonoBehaviour
{
//[SerializeField]
//private GameObject targetPf;
[SerializeField]
public List<Transform> targets = new List<Transform>();
private int randomIndex;
public float lifeTime = 0f;
//private bool Hit;
private TPPController controller;
private void Awake()
{
controller = GetComponent<TPPController>();
//Hit = controller.HitTarget;
}
private void Update()
{
lifeTime += Time.deltaTime;
}
public void TargetLife()
{
if (lifeTime >= 5 || controller.HitTarget)
{
randomIndex = Random.Range(0, 216);
for (int i = 0; i < targets.Count; i++)
{
//randPos = targets[randomIndex].position;
gameObject.SetActive(false);
transform.position = targets[randomIndex].position;
gameObject.SetActive(true);
}
//lifeTime = 0;
//Hit = false;
Debug.Log(controller.HitTarget);
}
}
}