using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class player_movement : MonoBehaviour
{
    [Min(1.5f)]
    public float movement_speed = 1.5f;

    private Rigidbody2D player;
    // Start is called before the first frame update
    void Start()
    {
        player = GetComponent<Rigidbody2D>();
    }

    // Update is called once per frame
    void Update()
    {
        float totalpos = Input.GetAxis("Vertical");
        player.MovePosition(player.position.y + totalpos);
    }
}