using UnityEngine;

namespace Pursuit.Entities
{
    public class RootMotionRedirect : MonoBehaviour
    {
        private Animator animator;
        private Entity entity;

        private void Awake()
        {
            entity = GetComponentInParent<Entity>();
            animator = GetComponent<Animator>();
        }

        private void OnAnimatorMove()
        {
            entity.Locomotion.AnimatorIKTick(animator);
        }
    }
}