using UnityEngine;
namespace Pursuit.Entities
{
public class RootMotionRedirect : MonoBehaviour
{
private Animator animator;
private Entity entity;
private void Awake()
{
entity = GetComponentInParent<Entity>();
animator = GetComponent<Animator>();
}
private void OnAnimatorMove()
{
entity.Locomotion.AnimatorIKTick(animator);
}
}
}