using UnityEngine;

public class Enemy : MonoBehaviour
{
	public int points = 10;

	private void OnTriggerEnter2D(Collider2D collision)
	{
		Debug.Log("Enemy collided with: " + collision.gameObject.name);

		if (collision.CompareTag("PlayerBullet"))
		{
			Debug.Log("Player bullet confirmed!");

			Destroy(collision.gameObject);

			if (ScoreManager.instance == null)
			{
				Debug.Log("ScoreManager instance is NULL!");
			}
			else
			{
				Debug.Log("ScoreManager found! Adding score...");
				ScoreManager.instance.AddScore(points);
			}

			Destroy(gameObject);
		}
	}
}
